Skin 2.0 by Daniel Saakes
Daniel Saakes is a designer, researcher, geek and friend, who creates and uses various prototypes and tools for his PhD research. Skin 2.0 is his latest and final prototype, which he used in creativity sessions with designers at various companies. I took photographs of these sessions and of the prototype's setup for Daniel to use in his dissertation and other publications.
Skin 2.0 is based on and expands on a concept called material light, which was pioneered at the ID-StudioLab. Instead of using abstract representations in a CAD environment on a screen, material lights allows designers to explore different materials on physical models by using projections. Because physical objects can be manipulated easily, it features a much lower threshold compared to CAD applications and furthermore, it can easily be used in creative meetings.
Skin doesn't just project images onto physical objects, but features a collection of images, which may be tiled and rotated. New images may easily be added by connected a USB flash drive. The other mode is perhaps even more interesting, which allows users to use physical material and a webcam to project just about anything lying around, using chroma key for transparency.